# Kinemat Kinemat is the beginnings of a library for solving forward and reverse kinematics of robotic systems and graphical simulations. ## Installation As this package currently doesn't do what it says on the tin, I've not published a version to [hex](https://hex.pm) yet. Maybe when it looks more complete. For now, you can install it as a Git dependency: ```elixir def deps do [{:kinemat, "~> 1.0.0"}] end ``` ## Usage ### Representing angles regardless of unit Since Angles are probably something you want to use we use the [angle](https://hex.pm/packages/angle) package to store and convert between different types of angles. Most usefully you can use the `~a` sigil to create angles in different units. See the [angle docs](https://hexdocs.pm/angle/api-reference.html) for more information. ### Representing spacial coordinates Kinemat uses the `Point` protocol to handle manipulations of spacial coordinates. The protocol is implemented by `Cartesian`, `Cylindrical` and `Spherical`. iex> use Kinemat ...> use Kinemat.Coordinates ...> Cartesian.init(3,4,5) ...> |> Point.to_cylindrical() #Kinemat.Point<[azimuth: #Angle<0.9272952180016122㎭>, radial: 5.0, vertical: 5]> ### Representing spacial orientations Kinemat uses the `Orientation` module to allow manipulations and conversions between the three primary orientation modules; `Euler`, `RotationMatrix` and `Quaternion`. Note that not all `Euler` orders are supported, but only so-called "Tait-Bryan" angles. iex> use Kinemat ...> use Kinemat.Orientations ...> Euler.init(:xyz, ~a(10)d, ~a(20)d, ~a(30)d) ...> |> Orientation.to_quaternion() #Kinemat.Orientation<[ type: :quaternion, w: #Angle<0.943714364147489㎭>, x: 0.12767944069578063, y: 0.14487812541736914, z: 0.2685358227515692 ]> ### Representing frames of reference Kinemat can build a `Frame` given the combination of an `Orientation` and a `Point`; iex> use Kinemat ...> point = Kinemat.Coordinates.Cylindrical.init(10, ~a(20)d, 30) ...> orientation = Kinemat.Orientations.Euler.init(:xyz, ~a(10)d, ~a(20)d, ~a(30)d) ...> frame = Frame.init(point, orientation) #Kinemat.Frame<[ orientation: #Kinemat.Orientation<[ euler: :xyz, x: #Angle<10°>, y: #Angle<20°>, z: #Angle<30°> ]>, point: #Kinemat.Point<[azimuth: #Angle<20°>, radial: 10, vertical: 30]> ]> And frames can be converted to homogeneous transformations ...> Kinemat.HomogeneousTransformation.to_homogeneous_transformation(frame) { 0.8137976813493738, 0.5438381424823255, -0.20487412870286215, 9.396926207859085, -0.46984631039295416, 0.823172944645501, 0.3187957775971678, 3.420201433256687, 0.3420201433256687, -0.16317591116653482, 0.9254165783983234, 30, 0.0, 0.0, 0.0, 1.0} ### Representing joints Kinemat can build `Revolute`, `Cylindrical` and `Prismatic` joints starting with a frame and extra information based on the kind of joint in use. iex> use Kinemat ...> use Kinemat.Joints ...> Revolute.init(Frame.zero(), limits: {~a(-10)d, ~a(10)d}) %Kinemat.Joints.Revolute{ frame: #Kinemat.Frame<[ orientation: #Kinemat.Orientation<[ euler: :xyz, x: #Angle<0>, y: #Angle<0>, z: #Angle<0> ]>, point: #Kinemat.Point<[x: 0, y: 0, z: 0]> ]>, limits: {#Angle<-10°>, #Angle<10°>}, position: #Angle<-10°> } Documentation can be generated with [ExDoc](https://github.com/elixir-lang/ex_doc) and published on [HexDocs](https://hexdocs.pm). Once published, the docs can be found at [https://hexdocs.pm/kinemat](https://hexdocs.pm/kinemat). ## License This software is licensed under the terms of the [HL3-FULL](https://firstdonoharm.dev), see the `LICENSE.md` file included with this package for the terms. This license actively proscribes this software being used by and for some industries, countries and activities. If your usage of this software doesn't comply with the terms of this license, then [contact me](mailto:james@harton.nz) with the details of your use-case to organise the purchase of a license - the cost of which may include a donation to a suitable charity or NGO.